Builder Potion Clash Of Clans
Currently, there are 24 different types of Magic Items. These Magic Items are subdivided into five categories:
Books
- Books are able to skip an upgrade timer.
- As such, to get the all-time value, they should exist used to finish the upgrade as soon as it begins.
- The upgrade must be underway already for them to exist used. Therefore, the user still has to pay for the resources.
- Players tin can hold 1 of each Book at a fourth dimension.
Book of Fighting
"Filled with very efficient training programs, this magical book tin can be used to instantly consummate any ongoing troop upgrade. Works in both villages!"
The Book of Fighting skips timers of troop & siege motorcar upgrades.
Buy Price: 925 , Sell Cost: 50 .
Book of Building
"Supposedly authored by the Master Builder himself, this magical book can exist used to instantly complete whatsoever building upgrade. Works in both villages!"
The Book of Building skips timers regarding edifice constructions & upgrades. It can besides skip timers regarding gear-ups, such as the Cannon gear-upwards.
Buy Price: 925 , Sell Price: 50 .
Book of Spells
"Written by unknown wizards, this magical volume tin be used to instantly consummate whatever ongoing spell upgrade. Works in Habitation Village."
The Book of Spells skips timers regarding spell upgrades.
Buy Price: 925 , Sell Cost: fifty .
Book of Heroes
"Full of heroic tales and audio advice, this magical volume can be used to instantly complete whatever ongoing hero or pet upgrade timer. Works in both villages!"
The Book of Heroes skips timers regarding hero/pet upgrades.
Buy Price: 500 , Sell Toll: fifty .
Volume of Everything
"This extremely powerful magical encyclopedia can be used to instantly complete any ongoing upgrade. Works in both villages!"
The Book of Everything can skip any timer. Information technology cannot be used if any other volume is able to take its place, nor can it be purchased from the Trader.
Sell Cost: 50 .
Potions
Potions are Magic Items that provide temporary boosts to diverse aspects of gameplay. Players tin can hold upwardly to v of each at once.
Using multiple potions at once only extends the elapsing rather than dilate the effect. For example, using two Resources Potions grants the 2x resources production heave for ii days, rather than give a 4x boost for 1 day.
Power Potion
"This strong-smelling magical brew can heave your troops, spells, and siege machines to the maximum level allowed past your Laboratory for 1h. Works in both villages!"
The Power Potion automatically upgrades the player'due south existing avaliable troops and spells to the maximum level allowed by their Laboratory or Star Laboratory for 1 hour. It can be used earlier any battle by tapping the "Boost Troops" button (shown beneath correct), including Association War battles. While the potion is active, troops and spells that the role player has will display a bluish flame for their level. As such, to get the best value out of this particular, one should ideally upgrade their Laboratory to the maximum possible level allowed by their Town Hall.
Power Potions are unavailable to apply when all of the histrion's units are at the maximum level immune by their respective laboratories. They have no effect on heroes, pets and troops spawned past other methods (which instead still scales by their original levels, applicable). Also, when donating boosted troops or spells, it will still employ their original levels for the donation.
Note: If a Power Potion is used to heave a troop with a Super version such that its boosted level is at least the minimum level required for the Super Troop boost, doing so does non allow the troop to exist boosted unless the level it is additional from was already sufficient to boost the Super Troop.
Buy Price: 300 , Sell Cost: 10 .
Resource Potion
"A haste spell turned into a potion, this magical elixir can profoundly boost your resource collector efficiency for 1d. Works in Home Village."
The Resource Potion boosts all Gold Mines, Elixir Collectors and Dark Elixir Drills within the Abode Village for 1 day as an alternative to using gems for the purpose.
Buy Price: 115 or ten , Sell Price: ten .
Training Potion
"This energetic elixir boosts your army production, increasing efficiency of billet, spell factories, and hero regeneration. Works in Dwelling house Hamlet."
The Training Potion boosts the Billet, Dark Barracks, Spell Factory, Dark Spell Manufacturing plant, Workshop, and all the Hero altars in the Abode Village for 1 hour, accelerating their production/regeneration charge per unit by 4x, and as an culling to using gems. Notwithstanding, when there is only little time left with the training potion active, the acceleration is continually reduced until the training potion is no longer active. More info can be read on these reddit posts: https://www.reddit.com/r/ClashOfClans/comments/fnje2m/glitch_end_of_training_potion/,https://www.reddit.com/r/ClashOfClans/comments/8w07kr/glitch_last_3_minutes_of_training_potion/, and https://world wide web.reddit.com/r/ClashOfClans/comments/hsgf22/glitch_the_training_potion_doesnt_work_when_youre/.[1]
Buy Toll: 25 or 10 (occasionally offered for free in the Trader), Sell Price: ten .
Builder Potion
"Brewed by the Builder in case of emergency all-nighters, this invigorating potion allows your builders to piece of work 10x faster for 1h. Works in Home Village!"
The Builder Potion accelerates all structure work to 10 times the original charge per unit in the Habitation Village for one hr. Compared to the normal charge per unit, using a Builder Potion saves 9 hours of builder fourth dimension per architect, as each architect will do 10 hours' worth of work in one hour. Every bit such, to become the best value out of this particular, it is recommended to be used when all builders are currently working on upgrades that last at least 10 hours.
Buy Toll: 285 or 30 , Sell Price: ten .
Clock Belfry Potion
"This thick elixir made from ground-upwards magic cogs activates your Clock Tower boost for 30m. Works in Builder Base of operations."
The Clock Belfry Potion effectively gives 30 minutes of Clock Tower boost to all timers in the Builder Base. While it can stack with the Clock Tower'south free boost, said boost cannot be used if the potion was used first.
The Clock Belfry Potion cannot exist used if the Clock Tower has not been rebuilt.
Buy Toll: 75 , Sell Price: 10 .
Hero Potion
"Temporarily add together up to +5 levels to all Heroes and Pets for 1h. Temporary levels cannot exceed the maximum level determined by Town Hall level."
The Hero Potion boosts all heroes and pets' levels by upward to v for one hour, upwardly to a maximum determined by the current level of their Town Hall and Architect Hall. Every bit such, it is recommended for the player to check levels of Boondocks Hall/Architect Hall and the respective heroes and utilise it wisely to get the best value.
If the histrion's hero is below Level 5, a Hero Potion volition unlock the hero'southward power temporarily.
Information technology cannot exist used if every hero and pet are currently at maxed out relative to the Town Hall/Builder Hall'southward own levels. This includes players that practise not own any Hero.
When used at the aforementioned fourth dimension as a Training Potion, the Hero Potion's timer goes faster and therefore fades faster.
Buy Price: 300 , Sell Price: x .
Research Potion
"This strange substance somehow helps the mysterious Wizards inside the Laboratory research 24x faster for 1h. Works in Home Hamlet!"
The Research Potion accelerates all enquiry conducted in the Abode Village'south Laboratory to 24 times of the original speed for 1 hour. Compared to the normal rate, using a Research Potion saves 23 hours of research time, as 24 hours' worth of enquiry is washed in just 1 hr.
Purchase Price: 120 or 20 , Sell Price: 10
Super Potion
"Night Elixir brewed into a delicious golden grade, best enjoyed in a hot, boiling surroundings with a few close friends. The Super Potion tin can boost a Troop into its Super Troop version for iii days."
The Super Potion boosts a Super Troop into its corresponding Super Troop counterpart for three days, if possible. This achieves the aforementioned effect as paying 25,000 Dark Elixir to do then.
The potion cannot be used when there are already two different types of Super Troops currently active or if the target is not valid. This includes players that are do not ain the Super Sauna in their base.
Buy Price: 300 , Sell Cost: 10
Runes
- Runes are a type of Magic Particular that completely fill their respective resource storages. As such, to get the best value, information technology is recommended to upgrade their corresponding storages and so utilise it while they are empty.
- Players tin can concord ane of each rune at a fourth dimension.
- There are v types of runes, all of which office identically, save for the resources they supply.
- Runes cannot be used when their respective storages are full. This includes players that practise non ain whatever fashion to store Dark Elixir.
Rune of Gold
"Seemingly providing an countless stream of Gold, this magical particular allows you to completely fill your Gold Storages in the Dwelling house Village."
Purchase price: i,500 , Sell Price: 50 .
Rune of Elixir
"Seemingly providing an endless stream of Elixir, this magical item allows you to completely make full your Elixir Storages in the Home Village."
Buy Price: 1,500 , Sell Price: 50 .
Rune of Nighttime Elixir
"Seemingly providing an endless stream of Dark Elixir, this magical item allows y'all to completely make full your Dark Elixir Storages in the Dwelling house Hamlet."
Buy Price: three,000 , Sell Price: 50 .
Rune of Builder Gold
"Seemingly providing an endless stream of Builder Gold, this magical item allows yous to completely fill up your Gold Storages in the Builder Base."
Purchase Price: one,500 , Sell Price: l .
Rune of Builder Elixir
"Seemingly providing an endless stream of Architect Elixir, this magical item allows you lot to completely make full your Elixir Storages in the Builder Base."
Purchase Price: ane,500 , Sell Price: 50 .
Hammers
Hammers are Magic Items that also instantly consummate upgrades with several restrictions.
- Hammers automatically fill in the cost, making said upgrade free (regardless of storage capacity), but are unable to bear on an upgrade that is already underway.
- The thespian may take one Hammer of each type. In one case purchased, a new one of the same type cannot be bought for the next 7 days.
- In order to use it, the player must reach all non-resource upgrade criteria for the specified target, with several examples:
- Buildings/Heroes/Pets still require a free builder and take their Town Hall/Builder Hall/Building Construction/Upgrade requirements met.
- Laboratory/Star Laboratory Upgrades can only be performed if they are able to starting time said upgrade anyhow.
- Items that are purchased from the shop or have no upgrade timers/miscellaneous requirements, such as Walls and the O.T.T.O Hut, cannot be affected past any hammer. The same also applies to Main Architect'south Gear Up modifications.
Hammer of Fighting
"A swing of this magic hammer will instantly upgrade whatever troop to the adjacent level. Works in both villages!"
The Hammer of Fighting automatically completes an upgrade of a troop or siege motorcar.
Buy Cost: 120 , Sell Toll: 100 .
Hammer of Edifice
"A swing of this magic hammer volition instantly upgrade whatever building to the next level. Works in both villages!"
The Hammer of Edifice automatically completes a building upgrade.
Purchase Price: 120 , Sell Price: 100 .
Hammer of Spells
"A swing of this magic hammer volition instantly upgrade whatsoever spell to the next level. Works in the Habitation Village!"
The Hammer of Spells automatically completes a spell upgrade.
Buy Price: 120 , Sell Toll: 100 .
Hammer of Heroes
"A swing of this magic hammer will instantly upgrade any hero or pet to the adjacent level. Works in both villages!"
The Hammer of Heroes automatically completes a hero or pet upgrade.
Purchase Cost: 165 , Sell Price: 100 .
Miscellaneous Items
The below items are unique in type and nature.
Wall Ring
"Punching a Wall Slice with this Band on will instantly upgrade it, though higher level walls might require multiple rings to upgrade. Works in both villages!"
The Wall Band allows you to upgrade Walls with them instead of consuming resource, similarly to Hammers. It tin only be used if in that location is a free builder.
The number of rings required to upgrade a particular level of Wall is given in the tables below. 1 Wall Ring corresponds to 1 million Gold/Elixir in the Home Hamlet, and 500,000 Builder Gold/Builder Elixir in the Builder Base. Equally such, they gain more value if the upgrade costs more than.
Upgrade discounts like those from the Season Challenges practise non influence the price of Wall Rings for each Wall.
Yous can concur upwards to 25 Rings at a time.
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Buy Price: 100 or five (for each single Wall Ring), Sell Price: five .
Shovel of Obstacles
"Strong simply fragile, this magical shovel can be used to move a single obstruction. Works in both villages!"
The Shovel of Obstacles is a Magic Item that allows the thespian to motion any Obstacle to whatever desired location in the base. You tin can concord upward to five Shovels at a time.
Purchase Price: 500 , Sell Toll: 50 .
Builder Potion Clash Of Clans,
Source: https://clashofclans.fandom.com/wiki/Magic_Items/List
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